In the April issue of MacTech magazine, LearnUnity3D’s own Will Goldstone introduces readers to Unity, giving a quick overview of the ease of learning curve and joy of getting into games development with the engine. In his article ‘Unity : The little engine that can’ Will champions the use of the ready built engine to the MacTech audience – usually a code intensive crowd, but one that editor Edward Marczak is eager to introduce to bespoke solutions.
Take a look at the MacTech site about the issue here [link fixed! thanks dt!]. We’ll add a link to the article once it is available on the MacTech site… so check back next month..
The very generous Kevin R of vectorboxgames.com has donated his recent work with Unity iPhone, creating an example Pong project for you to download and pick apart and learn from. Now his game is finished it available on the App Store, Details on the game are here - http://www.vectorboxgames.com/vong/index.html
I know a lot of people have been waiting for this so a massive thanks to Kevin on behalf of all those users for his hard work!
Here is what Kevin has to say about the project download -
This was my first Unity game. I decided to give the project up to the community as another resource to learn from. I currently have it up on the appstore, but as a free download.
It’s a clone of Pong.
The code for this game was written in Javascript. There isn’t a ton of commenting, but the code is relatively clean (for a first project), so it should be a fairly good resource to learn from. If you have any questions, feel free to ask.
It covers the use of menus, accelerometer and touch controls, 2D using 3D elements, and more. It’s a full game.
As far as licensing goes… consider it the same as any other resource in the Unity Resources section. If UT want’s to add it to the resources section, that is fine by me.
Congrats to everyone at UT and all the guys on the beta, rc5 has become final version 2.5! This new version was dubbed by Unity Technologies themselves as “easily and definitely the largest, most important release of Unity we’ve ever released”, 2.5 is a massive leap forward for the package.
Along with the new verison and mass of new features comes new additions to the Unity 3D site. More info to follow this article with another post on new features, but for now, here’s some cool new stuff on the official site to inspire your work in Unity.
An excellent collection of stuff covering many aspects of work with Unity from developer and guru diamondTearz on del.icio.us. Well worth taking time to look through everything he has accumulated and big thanks to him for taking time to do that.
This developer has also made an excellent documentary series on youtube chronicling the need to make a ‘fun’ and simple game in Unity, its fantastic, and packed with insights that every developer should take time to consider when planning a new project.
An interesting article from Protopop following on from John Grden’s Adobe addressing blog post, stating a more balanced view that I certainly adhere, that Unity is doing well on its own, and that potentially an Adobe buyout would not be pushing innovation by Adobe and could cause the currently thriving culture of Unity’s growth to become bogged down and oversaturated. I may be reading more into the article than intended but read for yourself!
Excellent tutorial from 3D Nemo entertainment on getting real terrain topography from google earth into Unity as a terrain. Awesome! You’ll need access to Google Earth and also SketchUp as part of the procedure, but otherwise its not as complex as you may think.. What are you waiting for? Hit the link..
Having waited patiently my first 2 issues of Unity Dev mag finally plopped through my letterbox yesterday and as a Unity geek I’m loving seeing dedicated content specific to game development in Unity. Only a small magazine at the moment, its circulation is growing all the time, and hopefully as this grows so will the magazine. Still at $45 dollars for a subscription I think its well worth it, check it out here -
Often i’ll stumble across many sites with images that don’t quite tile or are purely for artworking and its kind of frustrating, so when I discovered gamingtextures.com I was overjoyed to find a site with a ton of useable material and a fantastic interface, check it out now!
From Stanford University, this series of videos on youtube will get you started in your approach to ideal programming methodology, start out with this one and work through the series, you’re bound to find enlightenment!