Unity Answers – Your problems solved!
Ever spent hours trawling the multiplous posts on the forum, gazed bemusedly at the documentation only to be left with a feeling of… wha? Well Unity Technologies have the answers for you, in the form of Unity Answers. Go to answers.unity3d.com and you’ll find that most likely, someone has already asked for what you’re after.
This is the perfect complement to the Unifycommunity.com/wiki which features example scripts aplenty. Whilst this is useful, the advantage with Unity Answers is the ability to comment and add to each dialogue. So why am I telling you this now? well I get lots of emails from UGDE readers asking various development queries and many of them haven’t heard of Unity Answers, so really it needs as much promotion as possible in my mind, as its awesome!

The Stack Overflow engine rocks! I have now idea where we would be without it.
I am having a very difficult time finding anything on a Flight Controller Script or how to implement anything as such. Is there a Flight Sim or game demo with Unity source I can download to study? I’ve messed with Unity enough to understand some basic things. Mostly around the enviro/props design.
Thanks for any help you give me.
Another thing, wht is there so much mystery around the creating a HUD in unity. Is it possible to develop the HUD in Flash and bring it into Unity? Any hlp here is much appreciated as well. I’ve looked through the Unity Wiki, but I can’t connect how it can be skinned easily. I look at EA Tiger Woods Online Golf built with unity. I don’t know if it’s all Unity or how they did the HUD/GUI. Thank you
Hi there, plane flight should probably be done with Rigidbodies and applying forces / torque, so look at those to start off with.
There isn’t much mystery, its just fairly ‘involved’ – basically they need to bring in a GUI based GUI designer tool to help a lot of people out. Otherwise just get started with either the procedure in my book or using the manual’s documentation. And no you cannot bring flash in, they are totally different elements, one a vector based web plugin, the other an open GL engine.