learn unity 3d

Archive for September, 2010

Unity 3.0 Released!

After thousands of hours of testing, tweaking and development Unity Technologies have released the final candidate of Unity version 3.0. The biggest release in terms of standards, new features and stability ever released, it is a time for everyone involved in its development to be very proud of themselves. Having worked with Unity since version [...]

EA & Unity Technologies get hitched!

In yet another fantastic piece of news from Unity’s dealings with major leaguer Electronic Arts, it has now been announced that EA will have a more official partnership, making first usage of a new licensing agreement that UT are calling an ‘Enterprise’ License – giving all EA studios unlimited access to all Unity platform deployments [...]

Unity 3.0 Feature Preview – Umbra Occlusion Culling

In another video from Unity Technologies, the new feature of Umbra Occlusion Culling is previewed in this fantastic video by Samantha Kalman. Along with Beast Lightmapping , this is likely to be another Pro – only feature, but is definitely something you should look into if you are planning on creating any kind of open [...]

Unity Tips & Tricks from BitFlip

Dave from Bitflip games has emailed to raise awareness of their fantastic tips and tricks series of blog posts they are currently building on their site! Currently on the fourth post, you can read from the start at the following link – http://bitflipgames.com/2010/09/13/tips-for-working-with-unity-1-source-control/

Hometown Racer Vodafone Game

The very awesome Ben Pitt (aka Duckets if you’re a member of the Unity IRC channel – if not, you should be! or @robotduck on twitter) has been working on some awesome procedural based work culminating recently in this amazing web game for vodafone called Hometown GP. Making use of the Google Maps route planning [...]

Scion’s Car Builder Unity App

We’ve all seen the fantastic things that Unity developers are creating in the gaming sector, but its often more exciting to see Unity branching out into more functional contexts around the web. Hot on the heels of the Peugeot driving Unity game featured previously on LU3D, this month sees the launch of the first car [...]

Unity 3.0 Preview: Deferred Lighting

Learn Unity 3D’s own Will Goldstone previews the amazing performance and aesthetic boosts available by lighting your intensive scenes with Unity 3.0′s Deferred Lighting render mode. Watch the Vimeo embed below then go leave a comment on the vimeo page itself congratulating the guys at Unity Technologies for their supreme awesomeness in bringing us all [...]

Langman! Awesome Hangman Platformer

Check out this fantastic Unity made indie game called Langman! a cunning blend of classic time-passer Hangman and a puzzling platform game. Developer Ehren von Lehe offers you the chance to play the game online at his site – http://vonlehecreative.com/langman.html Presented in an awesome ‘in screen’ retro page, the game feels authentically 80s and special [...]

Fail-Deadly wins Ludum Dare 18

A fantastic concept, the game pits two sides against each other in a Real Time Strategy concept but you play both sides, placing various buildings / emplacements to try and stop either side beating the other before a timer runs out and you – as some kind of evil overlord third party can nuke the lot of em!

The Uncanny Fish Hunt – Awesome Unity stylings!

Came across this fantastic stylised game from French former Supinfogame students. A group of six developers calling themselves Uncanny games have released two videos and now a demo of their upcoming title ‘The Uncanny Fish Hunt’….