learn unity 3d

Resources Stories

Unity 3.x Game Development Essentials Book Out Now!

IT IS DONE! After a few technical hitches at the publishing stage, my new book is ready and out now. If you’re interested in learning game development with Unity (or Unity 3D, as its often mis-called!) then I hope you’ll take a look at my book to get yourself rolling. You can grab it from Amazon, amongst other places online, and its available in print, ebook and kindle.

London Unity User Group meet 1

London Southbank University, 15th April 2011 – Unity users, newcomers and developers gather to hold the first London Unity User Group (LUUG), and see presentations from Unity Technologies and Quickfingers, an independent developer using Unity exclusively to launch his solo career…

RageSpline – Flash style smooth 2D in Unity

This awesome plugin from forum member Keely looks set to revolutionise how 2D games are built in Unity.

Boom Bugs 2D iOS Dev Diary by QuickFingers Games

Found this fantastic youtube development diary by the very talented QuickFingers games. Some really useful tips here to do with 2D game dev in Unity, as well as general workflow potential. Watch and learn folks!

Zombieville USA : Unity 2D Post Mortem

The now very successful Mika Mobile provide this excellent article on the development of Zombieville USA (2009), a neat and very popular iPhone shooter.

Peter Molyneux: Getting into the Games Industry

In this interesting interview with Peter Molyneux, head of Lionhead studios, formerly of Bullfrog and general industry stalwart – Molyneux talks candidly about the options available to people getting into the industry. He discusses his own experiences and the three routes as he sees it, one of which involves using engines such as Unity to create and publish your first game to one of the growing platforms available.

PlayMaker – Visual Scripting Toolset

This remarkably comprehensive toolset from Hutong Games is a complete visual script tool for Unity that allows you to work with state machines and visual nodes in order to program your games. Some studios have begun to work with this tool already and are producing detailed work with it.

Photon MMO Bootcamp Demo

In a very useful free demo project, you can now find out how to implement Photon Games’ Massively Mutliplayer Online (MMO) server system into your games…

Get Your Game Seen! Kongregate & API

Want to get some serious exposure for your game? Get involved by introducing your game to a mass audience with Kongregate.com. Now with extra support for Unity games and access to the API for storing data on your games, Kongregate is a great way to get buzz around your game and build up and audience [...]

Développez des jeux 3D avec Unity!

My very own Unity book Unity Game Development Essentials is now translated into French via Pearson publishing. If you’re looking to get into game development with Unity and have struggled so far, take a look – the translation is great!

Unity 3 Biped Editor

One of the most exciting things on show at this year’s Unite conference was Adam Mechtley’s talk on his Biped Editor (or ‘Bipeditor’ as I’ll be calling it!) Unity extension. A very talented dude, Adam has not only created this toolset as part of his game development, but also a) released it for only $25 [...]

iTween Visual Editor

Many of you will have read the post I wrote about the awesome iTween class for Unity (by Bob Berkebile aka pixelplacement) back in March of this year. Now another user has stepped up and made this already fantastic resource a visual editor that you can simply drop onto objects.

Unity Tips & Tricks from BitFlip

Dave from Bitflip games has emailed to raise awareness of their fantastic tips and tricks series of blog posts they are currently building on their site! Currently on the fourth post, you can read from the start at the following link – http://bitflipgames.com/2010/09/13/tips-for-working-with-unity-1-source-control/

Unity and LinkedIn – Get Promotional!

Big congrats to Martin Schultz, stalwart of the Unity community for creating this group on work networking site LinkedIn, in Martin’s words – “As developer you write a short description of the game + a few links to Youtube and/or a playable demo and what kind of license is available for the game (ad rev-share, [...]