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Unity 3.x Game Development Essentials Book Out Now!

IT IS DONE! After a few technical hitches at the publishing stage, my new book is ready and out now. If you’re interested in learning game development with Unity (or Unity 3D, as its often mis-called!) then I hope you’ll take a look at my book to get yourself rolling. You can grab it from Amazon, amongst other places online, and its available in print, ebook and kindle.

Unity 3.x Development Essentials Pre-Order

Okay folks so slightly biased post coming up just now! I’ve been slaving away over the past … few.. many months to rewrite my Unity book largely from scratch, and finally its nearly done and available to pre-order from Amazon and Packt publishing…..

LUUG London Unity Usergroup 4 talks

For those of you not in London for the Unity usergroup meets there, Unity have posted the talks on their blog – the meetup v4 ‘All your Unity are belong to us’ featured talks by Jasper Stocker, Quickfingers and Richard Fine, without further ado, here are the videos…

London Unity User Group meet 1

London Southbank University, 15th April 2011 – Unity users, newcomers and developers gather to hold the first London Unity User Group (LUUG), and see presentations from Unity Technologies and Quickfingers, an independent developer using Unity exclusively to launch his solo career…

Smuggle Truck 2D Techniques Talk

The guys at Owlchemy labs provide this excellent talk and associated materials from their game Smuggle Truck – soon to be released for Mac, PC, and iOS…

How to Lightmap in Unity with Beast, Tutorial by John Grden

In this really helpful blog post, John Grden from Infra Red 5 takes you through the basics of getting to grips with lightmapping your static objects with the built-in Beast lightmapping tool.

Boom Bugs 2D iOS Dev Diary by QuickFingers Games

Found this fantastic youtube development diary by the very talented QuickFingers games. Some really useful tips here to do with 2D game dev in Unity, as well as general workflow potential. Watch and learn folks!

Zombieville USA : Unity 2D Post Mortem

The now very successful Mika Mobile provide this excellent article on the development of Zombieville USA (2009), a neat and very popular iPhone shooter.

Photon MMO Bootcamp Demo

In a very useful free demo project, you can now find out how to implement Photon Games’ Massively Mutliplayer Online (MMO) server system into your games…

SuperBombDeath! – Learning Unity iPhone / iOS development pt.1

As a developer,  I have not played with Unity iOS since its first ever version, when development for iPhone and iPod touch was a more complex affair – more so on the Apple side than for Unity – I’ve returned to playing with Unity iOS and am blown away by how straightforward it is to [...]

How to optimise iOS games in Unity

In this excellent blog post on GamaSutra.com, Jamie McCarter explains some crucial best practice coding techniques to ‘optimise the hell out of’ your iOS projects in Unity.

iPhone / iOS Augmented Reality (AR) by String + PixelPlacement = Win

In yet another fantastic release from Bob Berkebile (aka Pixel Placement), The String Support plugin for Unity allows you to work with String’s Augmented Reality plugin for iOS development in Unity.

How to make a physically real, stable car using WheelColliders

Excellent tutorial by Spanish Unity forum member Edy on making a realistic car using the Wheel Colliders in Unity..

Making 2D Games with Unity

In this excellent start to a series of blog posts, Tim Miller from Rocket 5 Studios leads you through the essentials of getting to grips with 2D in Unity. You’ll need to get hold of Sprite Manager, the excellent plugin for Unity or buy Sprite Manager 2 from the Asset store – Tim links you [...]