In this really helpful blog post, John Grden from Infra Red 5 takes you through the basics of getting to grips with lightmapping your static objects with the built-in Beast lightmapping tool.
More awesome new features presented prior to the release of the new Unity version 3.0 – this time a presentation by me on the Cloth Physics features and a presentation by Samantha Kalman on the awesome new Beast powered lightmapping tools. Watch the videos below, then go share them around the web, this stuff rocks! [...]