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Posts Tagged ‘Unity 3.0’

Unity 3.0 Released!

After thousands of hours of testing, tweaking and development Unity Technologies have released the final candidate of Unity version 3.0. The biggest release in terms of standards, new features and stability ever released, it is a time for everyone involved in its development to be very proud of themselves. Having worked with Unity since version [...]

Unity 3.0 Preview: Deferred Lighting

Learn Unity 3D’s own Will Goldstone previews the amazing performance and aesthetic boosts available by lighting your intensive scenes with Unity 3.0′s Deferred Lighting render mode. Watch the Vimeo embed below then go leave a comment on the vimeo page itself congratulating the guys at Unity Technologies for their supreme awesomeness in bringing us all [...]

Unity 3.0 Audio Features Previewed

Learn Unity 3D’s own Will Goldstone previews some more of the new features in Unity 3.0. This time its audio, and you’ll get a sneak peek at the new Scene Audio Preview feature, Custom Rolloff Curves, Audio Reverb Zones, Audio Effects and Mod file support. Watch it embedded below or go video on vimeo here

Unity 3.0 Preview!

In some bafflingly exciting news, Unity Technologies have announced and shown a preview video of Unity Version 3! Having doubled their engineering team the past year since Unity moved to Windows, UT have been working hard to create the next major release, touted to combine the existing Standard and iPhone version, plus new publishing abilities for xBox 360.