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Posts Tagged ‘Unity 3’

Unity 3.0 Preview: Deferred Lighting

Learn Unity 3D’s own Will Goldstone previews the amazing performance and aesthetic boosts available by lighting your intensive scenes with Unity 3.0′s Deferred Lighting render mode. Watch the Vimeo embed below then go leave a comment on the vimeo page itself congratulating the guys at Unity Technologies for their supreme awesomeness in bringing us all [...]

Unity 3.0 Cloth and Lightmapping

More awesome new features presented prior to the release of the new Unity version 3.0 – this time a presentation by me on the Cloth Physics features and a presentation by Samantha Kalman on the awesome new Beast powered lightmapping tools. Watch the videos below, then go share them around the web, this stuff rocks! [...]

Unity 3 Asset Management Preview

Learn Unity 3D’s own Will Goldstone previews some of the upcoming features in the new release of Unity 3.0. Various new Asset Management features such as searchable asset window, searchable highlighting scene view and asset labelling (think online tagging to match assets together) are all shown off in this video, go watch now on Vimeo.com [...]

Pre Order Unity 3.0 Now

Unity Technologies have now made Unity 3.0 available for pre-orders, be one of the first to get in on the ground floor of this awesome new development proposition. See our previous post on the new features of Unity here – http://learnunity3d.com/articles/unity-3-0-preview Go and Pre order now, here – http://bit.ly/cG0ETh

Unity 3.0 Preview!

In some bafflingly exciting news, Unity Technologies have announced and shown a preview video of Unity Version 3! Having doubled their engineering team the past year since Unity moved to Windows, UT have been working hard to create the next major release, touted to combine the existing Standard and iPhone version, plus new publishing abilities for xBox 360.